![]() These events are unlikely to provide much excitement for those who don’t have an interest in motoring, but for the petrolheads, they offer an opportunity to try out different vehicles in various situations, with each level providing a new point of interest. ![]() There are some great new ones and this time completing them actually unlocks a license for one of the six event groups. Of course, they’re not as good as the license challenges which literally teach you driving skills. While these are engaging missions in of themselves, they’re also a great way to brush up on your racing skills. This challenge in particular forces the player to think differently about the way they drive in-game. The mode also features the intriguing eco challenge in which the player must drive as far as possible with just 1 litre of fuel. The more tame challenges, like knocking over lots of cones, are balanced with high octane drift trials. The coffee break challenges are new modes that task the player with various, more obscure, challenges. The initial group of events are largely in this vein, but there are some new things to try. It’s also a point to grasp the differences between varying types of drivetrain, weight and the unbelievable number of elements that make up a car. It’s not exactly exciting stuff, but it provides a good introduction to the tight driving mechanics that you’ll be warming up to over the course of the enormous game. The game begins in classic Turismo territory driving relatively slow vehicles around familiar tracks like Autumn Ring and Apricot Hill. ![]() So what kind of events are on offer here? They are, afterall, what makes GT stand out from the rest of the pack. Aiming for that elusive gold trophy in a particularly tricky level is both frustrating and enthralling, in much the same way as a well constructed puzzle game. The star system sits comfortably alongside the classic GT trophy mechanic (I still believe it to be the inspiration for the PlayStation trophy system). ![]() Winning these stars unlocks various goodies ranging from special events to brand new cars for your ever increasing garage. This game is possibly one of the best yet in this regard.Ī brand new star system, in which attaining podium places rewards the player with one to three stars, is a great addition to the game from the off. One thing that Gran Turismo has always nailed is that wonderful sense of progression. There’s a great spread of options to choose from at the very start, but as ever you’ll be funneled into certain events and races. While other games that follow a continuous formula seem to lag a little over time (yes, Call of Duty, I’m looking at you), GT has managed to remain fresh and exciting even in this, perhaps least evolved, sixth title. In fact, the core system has barely changed since the quintessential PS1 games. Those who played GT5 will find this iteration of the series very familiar. What makes this situation even more obscure is the simple fact that GT6 is a brilliant game. A Gran Turismo game arguably could have been the PS4 system seller, but alas what we have here is a final swansong of the now past seventh generation. A couple of years out from the long-awaited GT5, and releasing a couple of weeks after the launch of PlayStation 4, this seems like a strange time to put a big new game to the market. Gran Turismo 6, as a product, seems a little illogical. Reviews // 17th Dec 2013 - 9 years ago // By Ryan Davies Gran Turismo 6 Review
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